When programming, it is often convenient to have a single name with which to
refer to a group of a related values. Structures provide a way of storing
many different values in variables of potentially different types under the
same name. This makes it a more modular program, which is easier to modify
because its design makes things more compact. Structs are generally useful
whenever a lot of data needs to be grouped together--for instance, they can be
used to hold records from a database or to store information about contacts in
an address book. In the contacts example, a struct could be used that would
hold all of the information about a single contact--name, address, phone
number, and so forth.
The format for defining a structure is
The '.' operator is used to access different variables inside a union also.
As a final note, if you wish to have a pointer to a structure, to actually access the information stored inside the structure that is pointed to, you use the -> operator in place of the . operator. All points about pointers still apply.
A quick example:
struct Tag { Members };Where Tag is the name of the entire type of structure and Members are the variables within the struct. To actually create a single structure the syntax is
struct Tag name_of_single_structure;To access a variable of the structure it goes
name_of_single_structure.name_of_variable;For example:
struct example { int x; }; struct example an_example; /* Treating it like a normal variable type except with the addition of struct*/ an_example.x = 33; /*How to access its members */Here is an example program:
struct database { int id_number; int age; float salary; }; int main() { struct database employee; /* There is now an employee variable that has modifiable variables inside it.*/ employee.age = 22; employee.id_number = 1; employee.salary = 12000.21; }The struct database declares that it has three variables in it, age, id_number, and salary. You can use database like a variable type like int. You can create an employee with the database type as I did above. Then, to modify it you call everything with the 'employee.' in front of it. You can also return structures from functions by defining their return type as a structure type. For instance:
struct database fn();I will talk only a little bit about unions as well. Unions are like structures except that all the variables share the same memory. When a union is declared the compiler allocates enough memory for the largest data-type in the union. It's like a giant storage chest where you can store one large item, or a small item, but never the both at the same time.
The '.' operator is used to access different variables inside a union also.
As a final note, if you wish to have a pointer to a structure, to actually access the information stored inside the structure that is pointed to, you use the -> operator in place of the . operator. All points about pointers still apply.
A quick example:
#include <stdio.h> struct xampl { int x; }; int main() { struct xampl structure; struct xampl *ptr; structure.x = 12; ptr = &structure; /* Yes, you need the & when dealing with structures and using pointers to them*/ printf( "%d\n", ptr->x ); /* The -> acts somewhat like the * when does when it is used with pointers It says, get whatever is at that memory address Not "get what that memory address is"*/ getchar(); }
No comments:
Post a Comment
if You Need Any Help Then Write Us:We Come Back With Solution